![]() The same applies to certain bosses in the first half of the game who appear depending on which class of car the player is driving.Īnother new aspect regarding rivals is that each rival now has a real name in addition to their street names. These requirements can include appearing on certain days, driving certain cars, having a certain mileage on your car, defeating certain rivals, or having a certain amount of CP.Ī unique aspect of this game is that certain teams have two or three sub-leaders, only one of which can be raced for each play-through of the game. These drivers do not belong to a particular team, but have a selection of requirements which the player must meet in order to be able to race against them. New to the series, in addition to many more gangs and bosses, are a group of rivals known as Wanderers. Tokyo Xtreme Racer 2 features significantly more rivals than its predecessor, with 372 opponents to race. The SP Battle format now integrates health penalties for hitting walls and other cars. The objective of the game remained the same as the previous title, with racers competing against rival drivers on the Shuto Expressways of Japan in an attempt to become greatest racer. There is also more rivals and teams to race against, as well as more cars to select from. Compared to the original game, there is a larger map of roads which racers can drive on in addition to the C1 Loop, racers can now drive on the Shinkanjo, Wangan Line, and Yokohane Line. Released in 2000 for the Sega Dreamcast, it was developed by Genki and published by Crave Entertainment in Europe and North America. ![]() Retrieved December 4, 2014.Tokyo Xtreme Racer 2 (known as Shutokō Battle 2 (首都高バトル) in Japan, and Tokyo Highway Challenge 2 in Europe) is the sequel to Tokyo Xtreme Racer and the second game in the Shutokō Battle series of street racing games set on the Shuto Expressways of Tokyo, Japan. ^ Donaldson, Stan (February 18, 2007)."Import Tuner Challenge Review (Xbox 360)". ^ a b Ahearn, Nate (October 26, 2006).^ a b Brudvig, Erik (October 10, 2006).^ Lewis, Cameron (September 26, 2006).^ a b "Import Tuner Challenge for Xbox 360 Reviews".^ a b "Import Tuner Challenge for Xbox 360".The game features player versus player and a score meter called a spirit points bar. When the player picks the first car, the player will begin a race against Iwasaki. The player begins the game with a small amount of currency before picking out the first car. The player begins as an unknown driver and as the player progresses through the game by earning increasingly impressive nicknames or Handles as they're called in the game. ![]() The player's objective in the game is to make a name of the player out on the highways of Tokyo. In the meantime, Bloodhound reveals to the racer why Iwasaki has been depressed for a long time : his girlfriend died because she was ill and Iwasaki wasn't there to support her. ![]() The hero here is the best friend of Iwasaki and beats Bloodhound, Midnight Cinderella, Platinium Prince, Skull Bullet's gang & eventually, the Phantom 9. Since then, many drivers from all across Japan come to Tokyo in order to have his title of "Speed King". Despite being the last Shutokou Battle game, this is the only Shutokou Battle game to be on the Microsoft console.Īfter the 13 Devils have been defeated once more in the Kaido Circuit, Motoya Iwasaki, aka Speed King, disappeared suddenly, leaving without a trace. It is the final main installment in the decade running Shutokō Battle series of games known as Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe, and was the last Genki-developed video game. Import Tuner Challenge is the international title for Shutokō Battle X (or Shutokou Battle X) (首都高バトル X), a racing game published by Ubisoft and developed by Genki for the Xbox 360. ![]()
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